Technical Animation
Real-time character animation, rigging, and VFX for AR/VR/XR training systems and game development. Specializing in production pipelines where animation has to perform — frame rate, memory constraints, and platform requirements come first.
FEATURED PROJECT - FATS AR (OVERMATCH / INVERIS)
A fielded augmented reality weapons training system used by military and public safety organizations. I lead character animation, rigging, and real-time VFX, building NPCs that populate live-scanned environments and react to trainee actions in real time.
WHAT I BUILT
Designed and rigged customizable character variants supporting dynamic generation across age, sex, race, body type, and clothing
Created NPC locomotion, combat behaviors, and de-escalation actions (compliance gestures, surrender poses, ground positioning)
Built impact particle effects, weapon VFX, and explosion systems
Optimized animation and effect performance for untethered AR hardware constraints
WHAT’S INSIDE THE REEL
AR Sports proof of concept (Unity)
Performance capture & facial animation
Drone swarm combat sequence
FATS AR production animation
Hoya Vision Care promo
Precinct: ZERO combat & vehicle animation