RESUME
Summary
Senior Technical Animator with 15+ years of experience in real-time 3D, character animation, rigging, and VFX across games, AR/VR/XR, and motion graphics. Shipped a fielded military AR training system on Magic Leap 2. Skilled in Maya, Unreal Engine 5, and Unity, with hand-key and motion-capture animation, character rigging, real-time VFX, and full-pipeline delivery from concept to in-engine implementation.
Skills
Experience
Led character animation, rigging, and real-time VFX for FATS AR, a fielded augmented reality weapons training system used by military and public safety organizations. Developed in Unity for Magic Leap 2 (ML2) deployment.
- Created NPC character animations including locomotion, combat behaviors, and de-escalation actions (compliance gestures, surrender poses, ground-based positioning) for close-quarters and tactical training scenarios
- Built and rigged customizable character variants across age, sex, race, body type, and clothing style, supporting dynamic avatar generation
- Developed impact particle effects, weapon VFX, and explosion systems in Unity, balancing visual fidelity with real-time AR rendering requirements
- Modified and enhanced third-party VFX assets to achieve realistic battlefield visual standards required for military training applications
- Optimized animation and effect performance for Magic Leap 2 deployment, working within frame rate and memory constraints of untethered AR hardware
- Built proof-of-concept prototypes evaluating new training scenarios, avatar behaviors, and AR/XR capabilities for product roadmap consideration
- Produced motion graphics, video content, and product demonstrations for trade show presentations and customer-facing marketing
- Collaborated cross-functionally with engineering, design, and product teams to integrate animation and VFX into production builds
Created motion graphics, 3D animation, and video content for commercial campaigns, social media, and customer engagement platforms.
- Produced motion graphics and visual effects for marketing, internal communications, and customer-facing channels
- Designed 3D animations and renders in Maya for digital advertising and brand content
- Developed layout and design systems supporting consistent visual identity across multi-platform deliverables
Contributed character animation and visual design for indie game development on shipped and in-development titles.
- Designed faction logos and visual identity assets for House of the Dying Sun, a critically received indie space combat game released on Steam
- Contributed animation and asset work to an additional Unreal Engine 4 game project
Managed digital studio operations and created 3D character animation, motion graphics, and video content for national sales meetings, trade shows, and marketing campaigns.
- Designed and animated Hoya's recurring digital spokesperson character, appearing in 8+ years of national sales meeting intros, trade show events, and customer engagement videos
- Produced 3D animation, motion graphics, and live-action video for major industry events including Optometry's Meeting and Hoya National Sales Meetings
- Directed audio/video production at trade shows and corporate meetings, including on-site video capture and post-production
- Created educational animations explaining proprietary optical technology to industry and consumer audiences
- Managed end-to-end production pipeline from concept through final delivery
Projects
Solo-developing an arcade shooter for Steam release in Unreal Engine 5. Handling all aspects of development: Blueprint programming, character animation, Niagara VFX, level design, and gameplay systems.