RESUME

Brett Tipul
Senior Technical Animator | Real-Time 3D | AR/VR/XR
McKinney, TX  ·  440-371-9765  ·  btipul@gmail.com

Summary

Senior Technical Animator with 15+ years of experience in real-time 3D, character animation, rigging, and VFX across games, AR/VR/XR, and motion graphics. Shipped a fielded military AR training system on Magic Leap 2. Skilled in Maya, Unreal Engine 5, and Unity, with hand-key and motion-capture animation, character rigging, real-time VFX, and full-pipeline delivery from concept to in-engine implementation.

Skills

MayaUnreal Engine 5Unity Magic Leap 2 / AR / VR / XRCharacter Rigging Character AnimationHand-Key Animation Motion Capture CleanupFacial Animation Real-Time VFXNiagaraUnity Particle System Unreal BlueprintsAfter EffectsPremiere MELPythonGitBitbucketJira

Experience

Overmatch — Plano, TX
December 2021 – May 2026
Senior Technical Animator

Led character animation, rigging, and real-time VFX for FATS AR, a fielded augmented reality weapons training system used by military and public safety organizations. Developed in Unity for Magic Leap 2 (ML2) deployment.

  • Created NPC character animations including locomotion, combat behaviors, and de-escalation actions (compliance gestures, surrender poses, ground-based positioning) for close-quarters and tactical training scenarios
  • Built and rigged customizable character variants across age, sex, race, body type, and clothing style, supporting dynamic avatar generation
  • Developed impact particle effects, weapon VFX, and explosion systems in Unity, balancing visual fidelity with real-time AR rendering requirements
  • Modified and enhanced third-party VFX assets to achieve realistic battlefield visual standards required for military training applications
  • Optimized animation and effect performance for Magic Leap 2 deployment, working within frame rate and memory constraints of untethered AR hardware
  • Built proof-of-concept prototypes evaluating new training scenarios, avatar behaviors, and AR/XR capabilities for product roadmap consideration
  • Produced motion graphics, video content, and product demonstrations for trade show presentations and customer-facing marketing
  • Collaborated cross-functionally with engineering, design, and product teams to integrate animation and VFX into production builds
Santander Consumer USA — Dallas, TX
January 2020 – December 2021
Motion Graphics Artist

Created motion graphics, 3D animation, and video content for commercial campaigns, social media, and customer engagement platforms.

  • Produced motion graphics and visual effects for marketing, internal communications, and customer-facing channels
  • Designed 3D animations and renders in Maya for digital advertising and brand content
  • Developed layout and design systems supporting consistent visual identity across multi-platform deliverables
Marauder Interactive — Remote
2014 – 2018
Animator & Graphic Designer

Contributed character animation and visual design for indie game development on shipped and in-development titles.

  • Designed faction logos and visual identity assets for House of the Dying Sun, a critically received indie space combat game released on Steam
  • Contributed animation and asset work to an additional Unreal Engine 4 game project
Hoya Vision Care — Lewisville, TX
September 2010 – January 2020
Digital Studio Manager

Managed digital studio operations and created 3D character animation, motion graphics, and video content for national sales meetings, trade shows, and marketing campaigns.

  • Designed and animated Hoya's recurring digital spokesperson character, appearing in 8+ years of national sales meeting intros, trade show events, and customer engagement videos
  • Produced 3D animation, motion graphics, and live-action video for major industry events including Optometry's Meeting and Hoya National Sales Meetings
  • Directed audio/video production at trade shows and corporate meetings, including on-site video capture and post-production
  • Created educational animations explaining proprietary optical technology to industry and consumer audiences
  • Managed end-to-end production pipeline from concept through final delivery

Projects

Precinct: ZERO — Independent Game Developer
December 2025 – Present
Solo Developer

Solo-developing an arcade shooter for Steam release in Unreal Engine 5. Handling all aspects of development: Blueprint programming, character animation, Niagara VFX, level design, and gameplay systems.

Education

Columbus College of Art & Design — Columbus, OH
2004 – 2008
Bachelor of Fine Arts, Time-Based Media Studies